Posted: Tue Jan 25, 2011 4:29 pm Post subject: The RIFT Beta (And My Thoughts On It...)
Well, I have been playing the beta for about an hour and a half before they brought the servers down for maintenance, already level 8. So far its pretty much an exact WoW clone with new monsters and lore, more D&D-ish (which I love) havent found any major bugs, the most irritating thing right now is the sheer amount of people playing. Think Cataclysm release day, but like 5x worse LOL
Questing is set up pretty much the same as WoW, action bars, and skills pretty much the same as WoW... even the hotkeys are the same as WoW... (C, for char, B for bags, P for spells, N for talent trees, ect...) The main difference is the "souls" which you can take 3, right now im a Paladin/Warlord/Void Knight
First impression is wow, this is pretty nice, all the things i like about WoW are here, graphics are different but so far i'm not as immersed as I am in WoW, so at this point I dont think i'll be pre-ordering and buying the game, this could change though...
I'll post more as myself and Warias get farther into the content... But overall, its a WoW rip off to the max... _________________
I got in about an hour or so before the servers came down on me, just teleporting into Phase 2 when I got DC'd. For just going through the starter zone, I'm keeping some hope that it improves, but thus far I'm not impressed.
I will say that for a beta this far from release, I think it is well polished. I had no bugs, no errors... everything just worked. Except the in-game cinematics which... I actually don't know how to explain what they did, but it was not working. The Soul system is pretty neat and I like the flexibility, but as a lot of bloggers have commented, there will be the few optimum builds and many fail builds, but there is little guidance in how to develop a build and take advantage of synergistic talents.
The one major thing that I think Rift, and Warhammer Online, got right was to have the UI configurable from within the client. WoW's layout is awful and requires addons to fix. Just being able to reposition elements is huge. The boundary boxes on the layout screen do not give a 100% perfect representation, but, still, huge plus.
Gameplay-wise... well, Shaggz was pretty on. It plays like WoW... or the solo campaign of Guild Wars... or Warhammer Online (minus the RvR PvP). Maybe it was because I couldn't watch the in-game movies, but I have very little sense of what's going on. The quest text is... well, it doesn't seem to have a lot of lore or flavor, or specifics on the quest, so I spent most of my time looking at the quest tracker and the mini-map to try and figure out what to do. Not because it's faster that way, like in WoW, but because that was the only way to tell! And some of the quests have stages, but you don't get told until you finish the previous stage what comes next, like WoW's new quest-in-the-field popups, but in one quest. All that being said, questing in the first zone was really easy to do. Controls were familiar. I played a rogue and the energy regen was high: I definitely felt like I was more active, which is a good thing. But I could see it running to the same problem Wrath had - some specs lost too much if you couldn't hit every GCD and that cuts into using support or secondary abilities. It's active, but a bit spammy.
The character creator is more customizable than WoW, but I think a lot of it is "illusory." Sure, you can adjust the size of the nose, but the skin tone pallet and the hair pallet are a little finer in gradation, but not so much it really makes your character feel unique.
The game, to my absolutely lowest graphical settings, looks and plays fine, but it is a bit drab. I spent most of my time thinking how much like oblivion it looked - I think a lot of other games have had just a more interesting style, but Rift is drab... armor looks armory and maybe that changes as you progress.
At this point, I'll give it another try. See if the second zone plays out differently. Based on the beginning, I see little to recommend it unless someone wants to play a WoW-like game with a new intellectual property.
Has anyone else tried it out? _________________ [Image blocked due to inappropriate content]
So i'm day 2 into this, level 17 and my initial thoughts of "if i wanted to play WoW, i'll go play WoW" have changed....
IM FREAKING LOVING THIS GAME!
I keep trying to find bugs, but I cant find any, like Lush said this beta is EXTREMELY polished... I remember the WoW beta and how much of a stability problem they had, this one, not at all...
The questing, I am really liking, while its pretty much like WoW, its a little different with its own flavor... The Soul Trees are absolutely AMAZING, being able to take 3 different classes and level all trees is just F***KIN EPIC lol
i've got a tank spec, and love it.... also made a mage, also love it... I dont know, I havent fully decided but I am more than likely gonna pick this one up, the best MMO i've played since WoW, and i've tried a lot of em... and none of held my interest besides WoW till this came... I dont know if its just the new MMO "shiney-ness" but so far im extremely impressed...
Stormseekers as a guild in Rift? I HOPE SO!! _________________
Day 3 into it, joined a guild so I could check out the interface, and how it works... I think this one beats out WoW's
You can level your guild by doing guild quests, that everyone in the guild can join in on, and you get guild perks like WoW, except here, you get to PICK your desired perks, kind of like a skill tree, and thats pretty damn awesome.
Gonna toy with it some more, but this game looks VERY VERY promising!
They extended this weeks beta till Saturday morning at 10AM PST now, give it a try by getting a key in the other thread I made! _________________
Did the first dungeon today that you can do, called Iron Tombs, its a dungeon full of undead, its laid out like WoWs dungeons with mobs and bosses, with loot drops on bosses, and rep gain etc, some parts tough, others you have to think about what to do sometimes and the boss fights take some coordination etc.
I tanked this run, and tanking is somewhat similar to what we're used to, a little different it'll have to look more into the skills and how i set up my soul trees. there are so many builds its not even funny, its endless... WoW you get one class with dual spec trees, its either one, or the other. In RIFT they all work together to make some super crazy combos.
Another cool thing about dungeons i like is if you wipe, nothing resets... if you got it down to 50% when you all run back, it will be at 50 percent.... this doesn't go for bosses that I noticed EXCEPT if there are multiple bosses, as there is with one encounter, there is 3, we wiped once, but we got one of the three down, the one we downed stayed down.
While there are a lot of similarities, it has its own flavor, which is cool. While a little frustrating at times I had fun. _________________
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