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Stormseekers Guild :: View topic - Patch 4.3 Notes, long list from several posts.....
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Patch 4.3 Notes, long list from several posts.....

 
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Sariell
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Joined: Jan 12, 2006
Posts: 1271
Location: Havelock, NC

PostPosted: Tue Oct 04, 2011 7:26 pm    Post subject: Patch 4.3 Notes, long list from several posts..... Reply with quote

We have just made the following change in the PTR:

In 4.3, Chaos Orbs are no longer soulbound! Everyone will be able to roll on new orbs that drop, and any existing chaos orbs will become tradeable.



Death Knight (Forums / Talent Calculator / Skills/Talents)
Blood
•Abomination's Might's tooltip wording has been fixed to include "melee" attack power.

Druid
(Forums / Talent Calculator / Skills/Talents)
Feral
•Swipe now deals 525% weapon damage, down from 600%.

Hunter (Forums / Talent Calculator / Skills/Talents)
Marksmanship
•Trueshot Aura's tooltip wording has been fixed to include "melee" attack power.

Paladin
(Forums / Talent Calculator / Skills/Talents)
Retribution
•Blessing of Might now increases melee attack power by 20% and ranged attack power by 10%.
•Seal of Truth's Judgement now deals an additional 20% damage for each application of Censure on the target.
•Two-Handed Weapon Specialization now increases damage done with 2H Weapons by 25%, up from 20%.
•Sanctified Wrath now increases critical strike chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.

Holy
•Holy Radiance now seems to cost only 30% of base mana but the rest of the data seems super bugged. Don't trust that one.

Shaman
(Forums / Talent Calculator / Skills/Talents)
Elemental
•Wind Shear now has a 15 sec cooldown, down from 25 sec.
•Reverberation now reduces the cooldown of Wind Shear by 5/10 sec, down from 10/20 sec.

Enhancement
•Unleashed Rage's tooltip wording has been fixed to include "melee" attack power.

Restoration
•Ancestral Healing now reduces physical damage taken by 10%, up from 5%.

Warlock
(Forums / Talent Calculator / Skills/Talents)
Demonology
•Master Demonologist now increases damage you deal while transformed into a demon by 20%, up from 16%. Each point of Mastery increases damage by an additional 2.5%, up from 2%.
•Demonic Knowledge now increases your Fire and Shadow spell damage by 20%, up from 15%.


General
New Dungeon & Raid Content
•End Time is now available for testing. Your participation and feedback here is appreciated.
•The new Baradin Hold boss, Alizabal, is now available for testing. Your participation and feedback here is appreciated.

Dungeon & Raids
•Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.

Zul'Gurub
•Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.

Zul'Aman
•Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.

Druid
(Forums / Talent Calculator / Skills/Talents)
•Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.

Paladin (Forums / Talent Calculator / Skills/Talents)
•Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.

Retribution
•Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.
•Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.

Shaman
(Forums / Talent Calculator / Skills/Talents)
•Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.

Enhancement
•Maelstrom Weapon can now also proc from fully absorbed melee attacks.

Warlock (Forums / Talent Calculator / Skills/Talents)
Demonology
•Demonic Knowledge now provides a damage bonus of 20%, up from 15%.
•Master Demonologist now grants a base bonus of 20% and 2.5% per mastery, up from 16% and 2% per mastery.

Bug Fixes•Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.

User Interface•A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
•Added a “promote everyone” checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame “pull-out” tab.
•There are now commands for world markers & unit markers.
•Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.
•Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
•[Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.
•[Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.


Raid AP Bonus giving 20% AP to Melee in Patch 4.3
We actually think this change is the most appropriate way to get there.

Melee DPS is generally in a good place over the spectrum of the entire game. There are some melee specs that are too high or too low compared to other melee, but overall casters don't eclipse melee in all situations. Casters do too much damage compared to melee in raids however (speaking very broadly – individual encounters can vary significantly, and there are several casters with legendary weapons at this point).

Rogue and warrior damage, to use two examples, don't need an across-the-board DPS increase in PvP. We didn’t want a solution that just buffs melee DPS all the time. Rather, we want to buff melee DPS when the melee could benefit from stacking raid buffs. (Blue Tracker / Official Forums)

Can't deposit Unique items in the Void Storage
Unfortunately, preventing the use of unique items in Void Storage is necessary in order to enforce the concept of items being unique. Without this limitation, you would be able to have multiple copies of items that we intend to be unique. Fortunately, we don’t use the “unique” concept much any longer; we use “unique-equipped,” and items with this restriction are allowed in Void Storage.

Furthermore, we are scouring through a very large number of items in the game to convert most of the items branded "unique" into "unique-equipped".

There will still be a few unique items, such as legendaries. (Blue Tracker / Official Forums)

Raid Finder
Raid Finder loot different "appearance"
Does this mean recolored stuff like normal/heroic, or the whole item will be replaced with a new model?
Likely the items will be re-colored, if their appearance differs. (Blue Tracker / Official Forums)

Raid Finder Lockout
Completing the raid in 'LFR' mode has no affect on my eligibility for loot in normal/heroic raids?
No. Since it doesn't cause you to be locked to the raid, so you'll still be eligible for normal and heroic modes. (Blue Tracker / Official Forums)

[...] You'll still be eligible for loot in the normal and heroic modes. You can think of the Raid Finder Dragon Soul raid as being distinct from the normal or heroic mode versions. (Blue Tracker / Official Forums)

Raid Finder while grouped in a Battle.net party?
That's still to be determined, though it's certainly something we'd like to make part of the feature. There are still technical hurdles to leap. (Blue Tracker / Official Forums)

Raid Leader
Ideally, players who queue as leaders will want to succeed, and will ensure that they have the tools to help their fellow Raid Finder raiders succeed as well. If the raid doesn't make progress, no one gets any rewards, after all. Unlike a normal raid pug though, if one group doesn't work out, you aren't stuck, and you can try again. (Blue Tracker / Official Forums)

Deserter Debuff
This deserter debuff is likely to be of a significant duration. (Blue Tracker / Official Forums)

Loot Roll and Lockouts
The system will distribute loot the same way a raid with locks would, without the difficulties often associated with raid locks.

For a moment, think of the Raid Finder raid much as you would any other pick up raid. In any raid, pug or organized, you only have looting opportunities one time for each boss - once that boss is dead, your chance is over for the week. The same is true in the Raid Finder. The difference with the Raid Finder will be that if your raid falls apart then you won't find yourself stuck and unable to raid again until the following week just because someone else cleared the lock out. Instead, you'll still have the opportunity to receive loot from any boss you haven't already beaten that week.(Blue Tracker / Official Forums)

Loot Roll - Update
As an update, some of you have expressed concerns about how loot rolls will work with regard to class role in the Raid finder.

I wanted to let you know that we're aware of your concerns on that subject, and we're considering some options to address them. It's unclear at this point whether any of those options will make it into patch 4.3 alongside the Raid Finder though, or whether they're even feasible in the short term. (Blue Tracker / Official Forums)

Inactive Guild Leader Replacement
Inactive Guild Master + Inactive Officers
That would only work if the characters in those ranks were active. If Rank 1 in a guild (the rank right below guild leader) has no active characters within a week of the guild leader being marked as inactive, then then game will open up eligibility to Rank 2. This will continue all the way down to the lowest rank in the guild, if necessary.

Example: Let's say a guild leader has 5 alts in Rank 1 listed as Officers. No other characters in the guild are in that rank. If the guild leader goes inactive and none of those alts have logged into the game in the past week, then the game will also allow Rank 2 characters to request leadership. If there aren't any active characters in Rank 1 or Rank 2, Rank 3 characters will be eligible. (And so on.) (Blue Tracker / Official Forums)

Character/Account Activity Tracking
Is this if the account has not been active or just the character that is the guild leader?

It's per character, not per account. While we understand that guild leaders may enjoy leveling alts, we still feel that it's reasonable to ask them to log into their characters at least once per month.

The duration of inactivity isn't final, though. We'll definitely be considering player feedback and may make adjustments before patch 4.3 releases. (Blue Tracker / Official Forums)

Is there an option to nominate someone preemptively?
This can be achieved by placing that character at the highest rank below guild leader. If you've already done so, but that rank is shared (meaning, it's occupied with characters you don't feel should be guild leader), then you may wish to create a separate, higher rank for the character you'd like to be your successor. This way, he or she will be given the opportunity to adopt guild leadership in your absence first -- provided, of course, that their character has logged in within a week of you being marked as inactive.

That's simply a suggestion, though, given current functionality. Many elements of this system are not final, so feedback is absolutely appreciated. Thank you for yours! Smile (Blue Tracker / Official Forums)

Paladin (Forums / Talent Calculator / Skills/Talents)
Divine Plea doesn't grant a charge of Holy Power (Note: Nop, not bad data-mining)
Just a quick note, Divine Plea does not generate Holy Power (in the absence of the Protection talent, Shield of the Templar). This is either a bug or bad data-mining.

Please consider this an attempt to set the record straight. We really don't want players to feel like they were nerfed when this change (which was never actually made) was apparently reverted (even though it never existed to begin with). (Blue Tracker / Official Forums)

Warlock (Forums / Talent Calculator / Skills/Talents)
Doomguard "Nerf" on PTR
In 4.3, we have fixed the bug that caused the Doomguard to benefit too much from mastery. We have buffed Demonology warlocks to compensate. Also note that we have not yet completed our balance adjustments for 4.3 so what you've seen in the patch notes are mostly of a mechanical nature.

That said, we think balance is in a good place overall, so anyone expecting huge pendulum swings will probably be disappointed. (Blue Tracker / Official Forums)
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