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Stormseekers Guild :: View topic - Tom Chilton Interview on Cata
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Tom Chilton Interview on Cata

 
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Sariell
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Joined: Jan 12, 2006
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Location: Havelock, NC

PostPosted: Fri Aug 20, 2010 4:16 pm    Post subject: Tom Chilton Interview on Cata Reply with quote

Interview Summary


Brief Summary


•Cataclysm was originally going to introduce an entirely new continent, but that idea was scrapped in favor of working the new zones into the classic continents.

•There is one boss in particular that Blizzard is designing to be "soul crushing". This is more than likely Sinestra, the final, optional boss of Cataclysm's first tier of raiding.

•A system to scale your character down in level may be implemented eventually. While it won't be in at release, it's something Blizzard wants to do to allow high level characters to scale down to play with friends who are still leveling up.

•The faction split within the Horde -- Sylvanas' behind-the-back betrayal, for example -- "may lead to something more exciting in the future."


Changing Talent Trees so "late" in the beta


•More and more felt the talent trees were becoming overly complicated, too bloated.

•Found any time players started characters, they got feedback saying the trees were totally overwhelming.

•Made sense to simply the trees, but make the choices more clear, interesting and impactful.



Mastery System


•First implemented with old talent trees. They found the bloated, boring talents were still in there.

•Mastery system originally intended to make the talent trees more interesting, but that didn't work well during the testing process.



Pre-release patch, Cataclysm launch event


•Patch 3.9 will be the pre-release patch.

•Will include a lot of the game systems and changes before an expansion comes out.

•New talent trees, mastery system.

•3.9 will introduce the pre-release event. The event itself will take place about 2 weeks before Cataclysm releases.

•Cataclysm cinematic will be tied in to the world event to link 3.9 and 4.0 together.



Creature Difficulty Increases


•Found that Wrath of the Lich King creatures didn't scale in power well, which contributed to a feeling of the game becoming easier, so they've made creatures more challenging when leveling up.



Cataclysm Raids


•5-6 loot drops from bosses for 25-player raids.

•Progression is intended to be normal dungeons, heroic dungeons and then the first raid for most players.

•Heroic mode will require defeating all of the content on normal in most cases before it's unlocked.

•Sinestra is considered the "endboss" of the first tier of Cataclysm raids.



Archaeology


•Nearing completion in internal builds, could be in the beta next week.

•You pick up the skill and then archaeological dig sites show up on your map.

•You visit the dig site and place a surveying device. It's like a triangulation mini-game.

•Hints at where the location is, "far away," "close," etc. You then move to another spot and place the device to see if that's where it is.

•The skill is meant to be a collection mini-game similar to achievements.

•Some of the more rare archaeology finds will be actual items intended to be fun toys.

•When it's pet rewards, it will make sense within the skill's theme.



Outland and Northrend


•Blizzard plans to, over time, update Outland and Northrend to be more consistent with the expansion's advancement of the game lore.



Classes


•No further major class changes are planned for the beta. From here out it will be primarily tuning.
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