Joined: Oct 31, 2005 Posts: 541 Location: Charleston, SC
Posted: Fri Sep 11, 2009 5:47 am Post subject:
Bought DDO when it came out. Lacking in polish, although that usually comes in time. The biggest failure, was NO SOLO GAME CONTENT. As in AT ALL. So if the people you wanted to play with were not online, there was literally nothing to do. BAD BAD BAD.
No crafting either. Basically it was one small city, and a few dungeons (at least at launch). So you could not even go exploring. No MMO without solo content will ever suceed, IMHO. There has to be things to do by yourself, even if only to waste time till your group logs on.
Granted, supposedly they have fixed a lot of these problems, but by then it was far too late. The only way anybody is going to beat WoW is to do everything WoW does, but better or more of it.
If DDO had:
1. A much larger world, especially a seamless one such as WoW
2. Solo content, and a lot of it
3. Crafting or professions, or something
4. Factions/reputation/guilds some sort of in game mechanic for gaining favor from NPC's
5. Even PvP (which i hate but some people like)
DDO much like AoC had such terrific potential. Loads of lore, a recognizable world, and a legion of fans who WANTED it to work. And the companies in charge of development failed. Either due to lack of knowing what players want, or simply failing to listen to the players complaints. _________________
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